FlashCom
FlashCom is a lightning fast command launcher app I wrote for Windows because I was tired of how slow Start is.
FlashCom is a lightning fast command launcher app I wrote for Windows because I was tired of how slow Start is.
After a friend gave me a free 3D printer I decided to learn CAD software and design some custom models.
Like many others, I've discovered that the ESP32 chip is great for a ton of different IoT and automation projects.
The original Xbox introduced me to soldering as a child. I decided that restoring and modifying old consoles was a great way to learn basic electronics skills.
After the Mixer streaming service closed in July of 2020, I worked to create an open-source implementation of their low-latency FTL streaming protocol.
Mixperiment64 is a Covid-19 "quarantine project" to allow Mixer live streaming viewers to play N64 games with each other.
I wrote a chat bot with a bunch of helpful features for the group chat I use with my friends.
Purdue.io provides a public API to access Purdue University's class scheduling system.
Tunr was a cloud music service designed for those who want to keep ownership of their music files.
Roomie was a slick web app designed to help room mates communicate and manage things like food and expenses.
To help me better learn how to write mobile apps I quickly authored and published a Windows Phone app to view the Purdue University dining hall menus.
Livecourse was a college software engineering project to create a portal where students could collaborate and share knowledge with their classmates.
In high school I developed a web portal where students in the New Media class could upload and share their projects.
Krypton Construct was a mod for the multiplayer shooter Tribes 2 that allowed players to build custom structures together.
In the early 2000s I discovered Game Maker and spent the next few years cranking out dozens of games, most unfinished.
I started a fan website for a real-time strategy game called Machines that I still run today.
Circa 2000, I had my first "programming" experience writing games in a flavor of BASIC for Windows called Liberty Basic.